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Dwarf fortress blocks
Dwarf fortress blocks











dwarf fortress blocks
  1. Dwarf fortress blocks full#
  2. Dwarf fortress blocks free#

Most nasty enemies are best taken down with cutting weapons, so battle axes do well against them by removing limbs. Otherwise you'll want a Metal Helm, Metal Gauntlets, Metal Greaves, and Metal High Boots for best-armored dwarves.

Dwarf fortress blocks free#

If you're rich in metals and time feel free to edit your metal armor equipment setup to include both a Metal Mail Shirt and Metal Breastplate to better maximize coverage. Silver makes terrible cutting weapons but great hammers-it's very heavy. Here's your general order of quality with metals: Armor and weapons are generally best when metal, but leather, bone or even wood can do in a desperate pinch. Spears, battle axes, and war hammers are the mainstays of dwarven militaries.

dwarf fortress blocks

When you want those, you can build a nice range for them to practice in-put it next to the barracks and be sure to give it one entrance, on the side they're shooting from. Migrant hunters are excellent candidates for squads of crossbow-wielding marksdwarves. Don't worry about making training weapons, or anything like that-you don't need them. Good military candidates include dwarves with practically useless skills like legendary soapers, potash-makers, and millers-but really anyone without traits like weak, frail, and sickly will do fine. I like to have 20 full-time military dwarfs in a fortress of 200, with a reserve of 30-40 as part-time militia. Set their schedule to Constant Training and fill the squad over time, then start a new one.

Dwarf fortress blocks full#

Once you get enough dwarves that you feel safe sending some to train full time, start putting migrants without useful skills into a military squad that's told to train full-time and sleep in the barracks as well. They can serve as auxiliaries for big enemy attacks. Putting your first few squads of militia dwarves on a schedule of partial training is a good call: They'll train for three months out of every six, and do normal work as assigned for the other three. Once created, you can use the Zone interface to tell certain squads to train, sleep, and store their stuff here. It's good to put it somewhere near the entrance, or near where you expect enemies to come from. This is usually a decent-sized 10x10 room with 10 beds, some chests, some cabinets, and a few armor and weapon racks for flavor.

dwarf fortress blocks

Once the fort is running decently, usually by the first autumn or winter, you'll want to dig out or build a room for a barracks. Later you'll want to make a proper squad and tell them to equip proper armor and weapons, when you have them, or create custom sets of equipment if you don't. Even with no proper equipment to give them, a pack of dwarves with your default copper bring-along weapons can defeat a few examples of dangerous local wildlife: Dingos, wolverines, thieving keas, or particularly angry geese. It's useful at first to just start a squad and fill it with your dwarves, giving them the Leather armor preset. Note that they'll automatically go after any enemy they see from there-no such thing as battle discipline in Dwarf Fortress. You can use the sword icon here to send them after specific targets, and the arrow icon to send them to defend a specific location. This is where you can create and mobilize squads of military dwarves. By pressing the Q shortcut or clicking the banner icon in the lower right you'll bring up the Militia menu.













Dwarf fortress blocks